Showing posts with label online culture. Show all posts
Showing posts with label online culture. Show all posts

Friday, December 10, 2010

The Dilemma for Korea's Online Game Industry

The Korea Times earlier this week carried an excellent article describing the dilemma posed by its online game industry. The nation's policymakers recently decided to limit the amount of time that Korean youngsters can spend playing their favorite online games. The new online gaming curbs prevent gamers under the age of 16 from playing between midnight and 6 a.m. to combat addiction.   The age and the time period were the result of a compromise between the Ministry of Culture, Sports and Tourism, which had advocated imposing the limits on gamers age 14 and under, and the Ministry of Gender Equality and Family, which had proposed restrictions for all gamers under the age of 19.  Eventually, the Blue House had to step in to referee the conflict between the ministries.
The dilemma is clear.  Stronger restrictions on online games also restricts the growth of the industry, while a lax approach which encourages industry growth may contribute to more internet addiction.  The dilemma is being exacerbated by the mobile broadband revolution.  The country’s existing rules require all game content to be screened by government reviewers before reaching customers, and critics have been questioning whether such rules are relevant in an era when more games are played online than through CDs or game cartridges. Apple and Google have been forced to prevent its Korean customers from accessing the game categories on their content platform, as Korean censorship officials have no prayer of reviewing and approving the flood of games released by Apple’s massive network of developers every day. This has also prevented Korean games developers from marketing their products to local customers. As noted by an official of one local gaming firm, "The Internet has no boundaries, and the new regulations have no grasp of the reality. Young users can easily log-in to a foreign online game service after we stop providing them after midnight."

Monday, May 18, 2009

Minerva: The Clash Between Korea's Online and Offline Cultures

Choe, Sang Hun had a very thoughtful column the other day in the New York Times.  It dealt with the case of Minerva, the online alias used by Park Dae-sung who attracted a cult-like following over a period of several months last year with his postings about the economy on one of Korea's popular web portals.  Minerva quickly became famous based on predictions like the fall of Lehman Brothers and the collapse of the Korean won.  When Mr. Park was arrested last January, it turned out that he was 31 and jobless, had attended a two-year college and had never even invested in the stock market.  One of his crimes, according to prosecutors, was to state that the Korean government had barred banks and major companies from buying American dollars in a desperate attempt to check the fall of the won.
As Choe, Sang Hun correctly notes, the case of Minerva highlights the contrast between Korea's offline Confucian culture in which seniority and heirarchy rule, and the anonymity of cyberspace which allows people to flout decorum.  Indeed, some officials see the internet as a hotbed of anti-government activity and slander.  Many who participated in the anti-beef import protests in the summer of 2008 which paralyzed the Lee Myung Bak government, were responding to online rumors rather than real events.
On April 20 Park was acquitted by the courts, but the manner in which he has been vilified helps to show the depth of the gulf between South Korea's offline and online cultures.  According to the column, In some of his 280 postings, Mr. Park lied about his age and background (once indicating he had worked on Wall Street), helping to create the myth about him. He apologized for using obscenities against President Lee, but he argued that the liberties he took in constructing his online identity were “part of the emerging Internet culture and should not be judged by offline norms.”"
The case of Minerva helps to illuminate the political and cultural stresses and strains that accompany rapid changes in a nation's media environment and its transition to an information society.  This column is one starting point for understanding some of these changes.